Showing particles in Screen Space - Overlay canvas

By University of Games on under unity, unity3d, tutorial, particles, screen space, overlay, canvas

Particle system component is used to simulating fluid elements like liquids, flames and clouds by generating and animating large quantities of small 2D images in the


Using Visual Studio in Unity

By University of Games on under unity, unity3d, studio, programming, tutorial, IDE, visual studio, visual, tools, for, VS, VSTU, guide

During game development process in Unity we are writing scripts. For convenience we usually use any integrated development environment (IDE). By default Unity provides MonoDevelop IDE.


How to make an augmented reality app with Vuforia and Unity

By University of Games on under unity, unity3d, ar, augmented reality, vuforia, image, tracking, target

Augmented Reality is everywhere, but what is it exactly? Nowadays popularity of augmented reality is still increasing. We can find a lot of games using AR


Introduction to Scriptable Objects

By University of Games on under unity, unity3d, programming, scriptable, objects, scripting, object

Object class is a base class for all objects Unity can reference. From Object inherits another Unity's main class - GameObject - base class for all


How to use Unity's Resources

By University of Games on under unity, unity3d, tutorial, resources

Unity has preserved some special names for folders like: Assets, Editor, Streaming Assets and Resources. Today we are going to talk about the last one. Resources


How to convert Keystore format to PK8 format?

By University of Games on under keystore, pk8, pk12, certificate, unity3d, defold, engine

When your team is porting game to another engine / technology, it will always encounter some difficulty. One of them is certification. As you can guess, not


Finite-state machines

By University of Games on under unity, unity3d, finite-state machine, finite, state, machine, behaviour tree, behaviour, tree, AI, programming, c#

One time when I was working on one of my first 2D platformer I had to implement an enemy - shooting alien. At beginning his behaviour



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Coroutines in Unity

By University of Games on under unity, unity3d, programming, tutorial, c#, code, coroutines, coroutine, yield, wait

Why, I can't simply run an animation in loop? I can bet $100 that every beginner Unity programmer approached this problem: For example, I want to


Using threads with Unity

By University of Games on under unity, unity3d, c#, tutorial, programming, threads, multi, multithreading

Unity + multiple threads = nope? Multithreading is an ability of processor to execute multiple threads concurently. Each thread execute sequence of programming instructions. So in theory you


Why clean code is important - Part 2

By University of Games on under unity, unity3d, clean, code, c#, tutorial, programming, article

Clean code – what next? Welcome in the second part of article about clean code. Last time we talked about importance of naming in programming and idea