During game development process in Unity we are writing scripts. For convenience we usually use any integrated development environment (IDE). By default Unity provides MonoDevelop IDE.
Object class is a base class for all objects Unity can reference. From Object inherits another Unity's main class - GameObject - base class for all
One time when I was working on one of my first 2D platformer I had to implement an enemy - shooting alien. At beginning his behaviour
Why, I can't simply run an animation in loop? I can bet $100 that every beginner Unity programmer approached this problem: For example, I want to
Unity + multiple threads = nope? Multithreading is an ability of processor to execute multiple threads concurently. Each thread execute sequence of programming instructions. So in theory you
Clean code – what next? Welcome in the second part of article about clean code. Last time we talked about importance of naming in programming and idea
Clean code Nowadays, developers are relatively easy to start creating their own games. They can easily find tons of tutorials on youtube, vimeo, blogs (like this
How to store game state between sessions?! A lot of beginners becoming the first steps in gamedev industry reaching one problem – why the hell Unity doesn’